Dora The Explorer: Fairytale Adventure. Dora The Explorer: Fairytale Adventure. Developer. Imagin. Engine. Publisher. 421 Fairytale Adventure 京东优惠, 书讯快递 评分: 4.2 分 点击(7916) 当前得分: 4.2 / 评分人数: 25 1 2 3 4 5 爱探险的朵拉(Dora the Explorer. Atari, SAPlatform. Windows. Released in US: November 2. В 2. 00. 4 This game has hidden development- related text. This game has unused graphics. Dora explores several fairy tales. Unused Graphicssplash. A crudely drawn crank box in a cave. It also has a cranking animation called gi. Yahoo! Avalanche. For some reason, the game has a lot of leftover resources from Avalanche, another game by Imagin. Engine. All the graphics are there. The . ini file is still there too, titled classic. Watch trailers, read customer and critic reviews, and buy Dora's Fairytale Adventures (Dora the Explorer) directed by Unknown for $7.99. Is Dora the Explorer: Fairytale Adventure OK for your child? Read Common Sense Media's game review to help you make informed decisions. Watch online and download cartoon Dora the Explorer Season 04 Episode 021 - Fairytale Adventure in high quality. Various formats from 240p to 720p HD (or even 1080p). Dora's Fairytale Adventure is a Dora the Explorer TV movie. It's also the 1st episode for season 4. Get this from a library! Dora the Explorer. / Dora's fairytale adventure. [Eric Weiner; Cathy Galeota; Chris Gifford; Valerie Walsh; Funline Animation (Firm); Saerom. FPS=2. 2 ; target frames per second. Touching. Tolerance=6. Levels=2. 0 ; number of levels in this file (excluding 3 bonus lvls). Snow. Area=NONE ; FULLSCREEN, PLAYFIELD, or NONE. Bad. Click. Penalty=2. Lose this many meter points when you make a bad click. Full. Grace. Period=1. Dora the Explorer. Join Dora, Boots, Backpack, Map, and Swiper for interactive preschool adventures in your backyard and around the world.Seconds that the screen can be full before level ends. End. Ball. Mass=5. Mass of the end balls. A regular ball has mass 1. Big. End. Ball. Mass=1. Speedup. Time=1. 80 ; Seconds into a level that the action accelerates. Speedup. Rate=4. 0 ; Seconds into the speedup that it takes to double ball drop rate. Cluster. Freeze. Size=4 ; Number of balls that freeze at once. Earthquake. Ball. Points=5. 00. Deluxe. URL=http: //www. yahoo. Avalanche. Extra. Removal=2. 0 ; Percent extra balls to remove in an avalanche. Print. Stats=NO ; YES or NO. Also turns on the FPS counter. Max. Playing. Balls=1. When the ball count hits this, you lose. Instruction. Text=Zerst. Г¶re Gruppen von drei oder mehr derselben Farbe. Verbinde in jedem Level die schwarzen Kugeln. Help. Text=The goal of Avalanche Classic is to connect all of the BLACK SPHERES on the field. Click on groups of three or more matching colors to remove them. Breaking. Effect=ALL ; ALL, FROZEN, ENDBALL, or OFF. Gravity=0. 9 ; the gravity in the world. Speed. Cap. Factor=2. Magnetism=0. 2. 5 ; The magnetic attraction between large and small black balls. Ball. Drop. Rate=0 ; balls dropped per 1. Num. Random. Start. Balls=5. 0 ; random balls dropped at the start of each level. Meter. Max=2. 00. Num. Ball. Colors=3 ; number of ball colors to choose from. Num. End. Balls=2 ; number of mines. Snowstorm. Time=6. Freezing. Interval=1. Scoring. Scheme=3. Color. Scoring. Earthquake. Ball=OFF ; ON or OFF. Earthquake. Ball. Start=4. 0 ; First moment the earthquake ball can fall (in seconds). Earthquake. Ball. Stop=5. 0 ; Last moment the earthquake ball can fall (in seconds). Color. Remove. Balls=OFF ; ON or OFF. Color. Remove. Time=3. Time when a color removal ball will fall (periodic, in seconds). Background=bg. 1. Num. Ball. Colors=3 ; number of ball colors to choose from. Snowstorm. Time=4. Earthquake. Ball=OFF. Color. Remove. Balls=OFF. Dialog. Text=Welcome to Avalanche! Connect the BLACK SPHERES to clear the level. Dialog. Thumb=thumb. Num. Ball. Colors=4 ; number of ball colors to choose from. Earthquake. Ball=OFF. Color. Remove. Balls=OFF. Dialog. Text=Fill the AVALANCHE METER to clear all groups on the field. Dialog. Thumb=thumb. Num. Ball. Colors=5 ; number of ball colors to choose from. Color. Remove. Balls=OFF. Dialog. Text=Use the QUAKE BALL to shake things up! Dialog. Thumb=thumb. Color. Remove. Balls=OFF. Dialog. Text=Heavy snowfall will freeze the field! Fill the AVALANCHE METER to stop the snow. Dialog. Thumb=thumb. Color. Remove. Balls=OFF. Dialog. Text=Be Careful! Mis- clicks will lower the AVALANCHE METER. Dialog. Thumb=thumb. Num. Ball. Colors=4. Scoring. Scheme=4. Color. Scoring. Dialog. Text=COLOR BLAST BALLS will remove all balls of that color. Dialog. Thumb=thumb. Background=bg. 2. Snowstorm. Time=5. Num. Ball. Colors=4. Scoring. Scheme=4. Color. Scoring. Dialog. Text=Note that unused QUAKE BALLS are worth 5. Dialog. Thumb=thumb. Background=bg. 2. Snowstorm. Time=5. Num. Ball. Colors=4. Scoring. Scheme=4. Color. Scoring. Background=bg. Snowstorm. Time=5. Num. Ball. Colors=4. Scoring. Scheme=4. Color. Scoring. Background=bg. Snowstorm. Time=5. Num. Ball. Colors=4. Scoring. Scheme=4. Color. Scoring. Background=bg. Num. Ball. Colors=5. Scoring. Scheme=4. Color. Scoring. Background=bg. Num. Ball. Colors=5. Scoring. Scheme=4. Color. Scoring. Background=bg. Num. Ball. Colors=5. Scoring. Scheme=4. Color. Scoring. Background=bg. Num. Ball. Colors=5. Scoring. Scheme=4. Color. Scoring. Background=bg. Num. Ball. Colors=5. Scoring. Scheme=4. Color. Scoring. Background=bg. Num. Ball. Colors=5. Scoring. Scheme=4. Color. Scoring. Background=bg. Num. Ball. Colors=5. Scoring. Scheme=4. Color. Scoring. Background=bg. Num. Ball. Colors=5. Scoring. Scheme=4. Color. Scoring. Background=bg. Num. Ball. Colors=5. Scoring. Scheme=4. Color. Scoring. Background=bg. Color. Scoring]. Length. The score for all lengths of chains. Length. 2=2 ; You can number these as high as you want. Length. 3=3 ; so long as they start at Length. Length. 4=4 ; any numbers, and are all consecutive. Length. 5=5 ; Really long chains will assume the score. Length. 6=6 ; of the longest chain listed. Color. Scoring]. ; UNUSED - from [Avalanche]. Break. End. Balls=AUTO ; AUTO or MANUAL. Draining. Speed=1. End. Anim. Movement=0. Avalanche. Thaws. Balls=FALSE ; TRUE or FALSE.
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